> For the complete Mojo documentation index, see [llms.txt](/llms.txt).
> Markdown versions of all pages are available by appending .md to any URL (e.g. /docs/manual/basics.md).

# Intro to value ownership

A program is nothing without data, and all modern programming languages store
data in one of two places: the call stack and the heap (also sometimes in CPU
registers, but we won't get into that here). However, each language reads and
writes data a bit differently—sometimes very differently. So in the following
sections, we'll explain how Mojo manages memory in your programs and how this
affects the way you write Mojo code.

## Stack and heap overview

In general, all modern programming languages divide a running program's memory
into four segments:

- Text. The compiled program.
- Data. Global data, either initialized or uninitialized.
- Stack. Local data, automatically managed during the program's runtime.
- Heap. Dynamically-allocated data, managed by the programmer.

The text and data segments are statically sized, but the stack and heap change
size as the program runs.

The *stack* stores data local to the current function. When a function is
called, the program allocates a block of memory—a *stack frame*—that is exactly
the size required to store the function's data, including any *fixed-size*
local variables. When another function is called, a new stack frame is pushed
onto the top of the stack. When a function is done, its stack frame is popped
off the stack.

Notice that we said only "*fixed-size* local values" are stored in the stack.
Dynamically-sized values that can change in size at runtime are instead stored
in the heap, which is a much larger region of memory that allows for dynamic
memory allocation. Technically, a local variable for such a value is still
stored in the call stack, but its value is a fixed-size pointer to the real
value on the heap. Consider a Mojo string: it can be any length, and its length
can change at runtime. So the Mojo `String` struct includes some
statically-sized fields, plus a pointer to a dynamically-allocated buffer
holding the actual string data.

Another important difference between the heap and the stack is that the stack is
managed automatically—the code to push and pop stack frames is added by the
compiler. Heap memory, on the other hand, is managed by the programmer
explicitly allocating and deallocating memory. You may do this indirectly—by
using standard library types like `List` and `String`—or directly, using the
[`UnsafePointer`](/docs/std/memory/unsafe_pointer/UnsafePointer/) API.

Values that need to outlive the lifetime of a function (such as
an array that's passed between functions and should not be copied) are stored
in the heap, because heap memory is accessible from anywhere in the call stack,
even after the function that created it is removed from the stack. This sort of
situation—in which a heap-allocated value is used by multiple functions—is where
most memory errors occur, and it's where memory management strategies vary the
most between programming languages.

## Memory management strategies

Because memory is limited, it's important that programs remove unused data from
the heap ("free" the memory) as quickly as possible. Figuring out when to free
that memory is pretty complicated.

Some programming languages try to hide the complexities of memory management
from you by utilizing a "garbage collector" process that tracks all memory
usage and deallocates unused heap memory periodically (also known as automatic
memory management). A significant benefit of this method is that it relieves
developers from the burden of manual memory management, generally avoiding more
errors and making developers more productive. However, it incurs a performance
cost because the garbage collector interrupts the program's execution, and it
might not reclaim memory very quickly.

Other languages require that you manually free data that's allocated on the
heap. When done properly, this makes programs execute quickly, because there's
no processing time consumed by a garbage collector. However, the challenge with
this approach is that programmers make mistakes, especially when multiple parts
of the program need access to the same memory—it becomes difficult to know
which part of the program "owns" the data and must deallocate it. Programmers
might accidentally deallocate data before the program is done with it (causing
"use-after-free" errors), or they might deallocate it twice ("double free"
errors), or they might never deallocate it ("leaked memory" errors). Mistakes
like these and others can have catastrophic results for the program, and these
bugs are often hard to track down, making it especially important that they
don't occur in the first place.

Mojo uses a third approach called "ownership" that relies on a collection of
rules that programmers must follow when passing values. The rules ensure there
is only one "owner" for a given value at a time. When a value's lifetime ends,
Mojo calls its destructor, which is responsible for deallocating any heap memory
that needs to be deallocated.

In this way, Mojo helps ensure memory is freed, but it does so in a way that's
deterministic and safe from errors such as use-after-free, double-free and
memory leaks. Plus, it does so with a very low performance overhead.

Mojo's value ownership model provides an excellent balance of programming
productivity and strong memory safety. It only requires that you learn some new
syntax and a few rules about how to share access to memory within your program.

But before we explain the rules and syntax for Mojo's value ownership model,
you first need to understand [value
semantics](/docs/manual/values/value-semantics).
